|
Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Omnathious Deninard
Novis Initiis
1484
|
Posted - 2013.08.29 23:12:00 -
[1] - Quote
I ran some numbers using a Kronos omni-tanked, using 2 LAR II, RAH, DCU II, ENAM II, and a Explosive Pump II, with the increase from bastion module it was able to tank around 2200 DPS. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1484
|
Posted - 2013.08.30 13:14:00 -
[2] - Quote
I am usually not the one to ask this, but we could use these on the test server ASAP there seems to be a lot of issues that need to be worked out. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1487
|
Posted - 2013.08.31 05:48:00 -
[3] - Quote
If you want to see these out side high sec more then you may need to consider giving them a role bonus to eliminate the spool-up time on the micro jump drive. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1487
|
Posted - 2013.08.31 19:49:00 -
[4] - Quote
If the Kronos could get a +10% stasis web range per level (instead of 10% falloff per level) it would work well with the bastion module. The Bastion module puts void charges to around 16Km, a T2 web with a 50% range bonus is 15Km.
Also the need a way to GTFO with the mass increase it really hit the align time hard, letting them micro jump with out the spool-up time would work quite well as a GTFO while at the same time not making them uncatchable. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1487
|
Posted - 2013.09.01 04:27:00 -
[5] - Quote
Battle Cube wrote:Gwen Ambraelle wrote:I'm amazed at all the complaining.
These things are going to be great at the following;
- Wormhole Anoms up to C3's (maybe C4's) - All L4 Missions - Epic Arc's / COSMOS - LV5's
I can't speak for DED sites as I've not enough experience, but from what I understand of them, they should great there too.
Any arguments to say that these things are going to be useless in PvE are just beyond me.
And as for PvP, doing WH's anoms gives you lots of that. L5's would do the same.
I can see these things being used all over W-Space.
No ship should be good at everything, asking for that is just silly. But they will excel in some area's, and that's fine.
I say all of of the above as a Pally pilot who is perfectly happy with it as it is now. Its not that they are useless in PVE, its that other ships are/will be Better, but at a lower cost and sp requirement. The problem is that there isn't anything that makes these worthwhile, no matter how viable they are, at least for *some* pve. If it weren't for there horrid align time they could be used solo in low sec fairly well, but with a best 12.1 second align time they will be tackled too fast to be worth 1b+ ship when there are, like you said, cheaper ships that can do almost as well. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1487
|
Posted - 2013.09.02 14:40:00 -
[6] - Quote
Mc Cormeg wrote:Any new blue response on this matter yet? https://forums.eveonline.com/default.aspx?g=search&devbadge=1&gmbadge=1 Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1487
|
Posted - 2013.09.03 00:03:00 -
[7] - Quote
Xequecal wrote:They added 3 1600mm plates worth of mass to the Marauders, you won't reach warp speed in an MWD cycle with an improved cloak. It is almost like they never want these ships to leave high sec. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1490
|
Posted - 2013.09.03 11:52:00 -
[8] - Quote
I would really like these to hit sisi soon so we can do proper testing and not forum warrior numbers Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1491
|
Posted - 2013.09.03 20:03:00 -
[9] - Quote
Zeus Maximo wrote: After this patch I would much rather fly a megathron for pvp!
Then do so, marauders were never PvP ships from the start, it was possible to PvP in them by some interesting fits, but there core was always a PvE ship. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1491
|
Posted - 2013.09.03 20:09:00 -
[10] - Quote
Nano Quantum wrote:Omnathious Deninard wrote:Zeus Maximo wrote: After this patch I would much rather fly a megathron for pvp!
Then do so, marauders were never PvP ships from the start, it was possible to PvP in them by some interesting fits, but there core was always a PvE ship. While they were never intended or designed as such this marauder rebalance is supposed to address that...and by simply waving people's concerns away by stating they were never meant to PVP adds nothing to resolving the issue now which is PVP balance. Please link where that said they were going to make marauders PvP ships. Edit:NM it was in the OP, and that is so horribly wrong to try to use this bastion module as a increased PvP excuse. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|
Omnathious Deninard
Novis Initiis
1491
|
Posted - 2013.09.03 20:54:00 -
[11] - Quote
It was a nice surprise to find out that you can activate your micro jump drive while in bastion mode, if you time it correctly you will micro jump as you are leaving bastion mode.
Or so CCP Ytterbium has implied. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1491
|
Posted - 2013.09.04 13:16:00 -
[12] - Quote
Mournful Conciousness wrote:Marauders:
Question 1: "What are we trying to create?", or "what problem are we trying to solve?"
Start there.
Bastion does not solve a known problem in PVE. The MJD bonus does not solve a known problem in PVE.
Correct, be individually they don't solve any known PVE problem. If the two are used in conjunction with each other, meaning both are on the ship, it allows safer solo completion of high end PVE sites. The problem that still needs to be addressed is how one will take a billion isk ship out to these sites without becoming kill mail fodder for every ship they pass. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1491
|
Posted - 2013.09.04 18:25:00 -
[13] - Quote
CCP Ytterbium wrote: Shield, armor and hull 30% resistance boosts have been removed on the Bastion Module.
This just destroyed the usefulness of the bastion module and cut a huge amount of the ships tankability.
CCP Ytterbium wrote: We have removed all tanking bonuses on the Marauders hulls (Armor Repairer amount on the Paladin and Kronos, Shield Boost amount on the Golem and Vargur). Instead, we are giving them 7.5% bonus to the velocity factor of stasis webifiers per level.
Without that 7.5% to rep amount there tank while in bastion mode get cut down even further. As far as stasis webs go, they lacked on range more than strength IMO. A 10% to range will be more effective.
CCP Ytterbium wrote: Also, we are removing the mass penalty on the Bastion mode. Tests have shown you can't really turn when it's active anyway, and we don't want to have players abuse that to collapse wormholes.
So they can now be bounced around like a pinball while in bastion mode, another fail for the bastion module. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1492
|
Posted - 2013.09.04 18:50:00 -
[14] - Quote
Battle Cube wrote:Ravasta Helugo wrote:Battle Cube wrote:Silvetica Dian wrote:some of us liked the 1st iteration more :( the new version is almost identical to the original - the bastion mode still behaves the same still having high resists and great local tank. Only now, the regular mode isn't nerfed to compensate. Furthermore, in situations where you would attempt to leave bastion mode in order to get reped, your resists don't go down, meaning its a whole lot more possible to accept reps. Before, pre-bastion your tank was the exact same as it is now. Same mods=same stats. Post bastion you got a flat 30% resist and 100% tank boost. Now, pre-bastion you get a 37.5% tank reduction, with a very modest (and situationally useless) EHP boost. In bastion the tank is boosted to 45% higher than the current non-bastion amount. That's a significant difference. Now you get tank reduction? But doesn't it get a higher tank due to t2 resists? Tank modules 1x LAAR DC RAH 1x ENAM II Large Auxiliary Nano Pump I
Old Bastion Module Rep = 1873.35 EHP/s New Bastion Module Rep = 1241.48 EHP/s
Just for fun
Without Bastion Module on (old) 655.67 EHP/s Without Bastion Module on (new) 620.74 EHP/s Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1493
|
Posted - 2013.09.04 19:42:00 -
[15] - Quote
Battle Cube wrote:Zeus Maximo wrote:Ravasta Helugo wrote:Battle Cube wrote: Old Bastion Module Rep = 1873.35 EHP/s New Bastion Module Rep = 1241.48 EHP/s
Just for fun
Without Bastion Module on (old) 655.67 EHP/s Without Bastion Module on (new) 620.74 EHP/s
"Buff," isn't it Zeus? Without Bastion Module on (old) 655.67 EHP/s New Bastion Module Rep = 1241.48 EHP/s Yep, double the repping power heh i think you did your quote wrong cause i never said that Yup, that was me who said that. It is a nerf to the tank in the areas when you would want that kind of tank, a 1200 EHP/s tank is pretty bad when you are stationary. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1493
|
Posted - 2013.09.04 19:43:00 -
[16] - Quote
Sorry CCP Ytterbium, any support for this new concept for the marauders has left and is doubtful that it will come back. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1493
|
Posted - 2013.09.04 20:16:00 -
[17] - Quote
I have to agree the new bastion module is quite pointless, it no longer tanks enough to sacrifice 100% mobility. It projects damage out long distances making a close range web kinda meh, a range bonus to the web would be better. But not at the expense of the ship tanking bonus. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1495
|
Posted - 2013.09.04 23:14:00 -
[18] - Quote
If you want to remove the rep bonus from the hull leave the resist bonus from the bastion module.
If you want to remove the mass penalty from the bastion module, leave us with mobility just no warp drive.
I personally preferred the lower omni-resistances with a higher rep amount so that I could go wherever the stars lead me and not worry about what rats I will encounter and if my tank will be ok for them.
The ships still need a way to not become a 1b+ KM every time they enter low sec. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1496
|
Posted - 2013.09.05 00:56:00 -
[19] - Quote
Ravasta Helugo wrote:Mournful Conciousness wrote:Omnathious Deninard wrote:The ships still need a way to not become a 1b+ KM every time they enter low sec. Solve this and suddenly they'll sell like hot cakes... +2 Warp strength. While I think that is a bit to generalized of a bonus it is the only one that will help the ships get to where they need to go. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1496
|
Posted - 2013.09.05 04:00:00 -
[20] - Quote
Ravasta Helugo wrote:I hope this chorus against the 7.5% rep nerf reaches the Dev's ears with the same clarity that the Incursion whiners did.
The original proposed changes were 90% of what was necessary. But I would rather you do nothing than do what is currently proposed. It is not just the 7.5% rep bonus per level, the t2 resist profile makes them good for rat specific tanking, just like command ships, heavy assault cruisers, T3s, and assault frigates it would seem we have plenty of ships for rat specific tanking. The first iteration of the marauder's bastion module was nice because it basically said "to hell with rat specific tanking" and let you run any kind of site or mission you wanted. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|
Omnathious Deninard
Novis Initiis
1497
|
Posted - 2013.09.05 04:23:00 -
[21] - Quote
CCP Ytterbium, it would seem many would prefer iteration one with the following changes. Kronos, give back the web bonus but reduced to 7.5% leave the rest as is. Paladin, give back the web bonus but reduced to 7.5% leave the rest as is. Vargur, no one seems to be complaining about the web bonus, but put it where the old TP bonus was. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1497
|
Posted - 2013.09.05 05:53:00 -
[22] - Quote
Maybe it is worth considering splitting the class into two ships. A PVP focused one, t2 resists better damage worse damage application, cheaper cost roughly half current ones.
A PVE one, better damage application, rep bonuses, bastion module (with res bonus back.), tractor bonuses, minor scan probe bonus (maybe) but less tank when out of bastion mode than PVP focused one.
Both would get the 70% reduction to MJD cool down time
If the PVP group could find the bastion module useful then it could be handled so that the PVE focused ship has a role bonus for 30% shield, armor, and hull resistances when deployed. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1498
|
Posted - 2013.09.05 12:18:00 -
[23] - Quote
The selling point behind the bastion module was the 30% non stacking resists, without those I will never use it. Rat specific tanking is one of the most ******** concepts I have ever been introduced to and the first bastion module and original hull tanking module gave proper tanking for any PVE situation that you could encounter.
The Tractor beam bonus needs to be increased to 200% or introduce the unpublished large tractor beam. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1500
|
Posted - 2013.09.05 12:54:00 -
[24] - Quote
Xequecal wrote:Zendon Taredi wrote:I dont care what you do as long as it remains the best PVE ship in the game. That's what we all trained for. We didnt train for a ship with a tractor beam bonus on it so that one day it could turn into a pvp ship. Get your **** together. I'm more worried about the fact that so many people seem to only care about its level four mission performance, and not care about any other forms of PvE. The last round of changes is a vast improvement to its PvE ability in incursions, wormholes, lowsec, and nullsec, and everyone is crying because now it only knocks L4 mission difficulty down to "profoundly autistic" instead of going all the way to "syphilitic ******** monkey" levels of easy. What? the most recent change was for the incursion whiners, the ships will still be loot pi+¦atas in low sec (though more so now without the ability to uber tank) deep sov null they will be used the same as current, and many WH sites were doable with them before so there would have been only gain from the first iteration. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1501
|
Posted - 2013.09.05 14:48:00 -
[25] - Quote
Kagura Nikon wrote:
Now thigns are better.. Eve is a PVP GAME, all ships that bear weapons should be PVP ships as much as possible.
It is a sandbox, and by that right I can say F*U to your PVP. I don't think asking for one solid, dedicated PVE ship in the hordes of PVP ships out there. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1506
|
Posted - 2013.09.06 00:45:00 -
[26] - Quote
Ganthrithor wrote:Cade Windstalker wrote:Ganthrithor wrote:Here's a hint for your departmental dialogue: do what I suggested like 50 pages ago. Redo the whole T2 battleship selection with a PvE-specialized BS; an actual PvP / direct combat-focused Marauder; and a revised, more stealthy / support-oriented blackops battleship. It fits your design philosophy (T2 ships specialized for one role) and actually has a hope of making the various crowds that have been posting in this thread happy. Whatever you do, DO NOT try and make a combination PvP/PvE ship and DO NOT end up making a "HAC" version of battleships that would make a viable fleet PvP ship. E: I guess it was more like 70 pages ago. Here's a link: https://forums.eveonline.com/default.aspx?g=posts&m=3559765#post3559765 PvP/Direct Combat focused -> Pirate Battleships Defensive/PvE focused -> Marauders Speed/Stealth -> Black-Ops Battleships It makes very little sense to throw a PvP focused ship into a PvE focused ship-line. Even less to make a T2 ship that's flat better than Pirate Faction. If this is a critique of my old post, then perhaps you should read it again. The idea is to have a PvE-focused T2 BS (using the current "transformer" hulls that CCP's art team devised) that would cater strictly to PvE (this is not my area of expertise, but I imagine them as having superior active tanking numbers through a rep-amount bonus while having normal resists and smaller buffers than regular BS to prevent them from excelling at fleet combat), an actual "marauder" that trades tank and damage output over a T1 / faction BS in order to gain significant mobility and sustainability advantages, and a revised blackops class that would take up covert cloaks and focus on providing logistical (read: moving things around-- not, "space-priest") support to marauder / recon / bomber / covert t3 gangs. The blackops would trade tank and even more damage output (relative to T1) than the marauder in exchange for being able to fill this cloaky support role. Here, I've made an infographic to help demonstrate what I mean: http://i.imgur.com/02VPuei.jpgNote that the categories in the graphic are deliberately simplified: things like "tank" and "utility" can (and should) mean different things depending on the focus of the ship... for example, if you wanted to get really detailed you would break "tank" out into multiple categories like buffer, resists, active repping, etc. For example, a PvE-specialized ship with a maxed-out "tank" bar should mean something that has normal resists, a small HP pool, and a large active repping bonus. T1 and faction tanks should be similar to T1 in resist profiles, but with bigger hitpoint pools (to give them greater EHP without making them any more proficient at receiving remote reps), while T2 combat BS could focus on achieving moderate EHPs through small buffers with a resist bonus, making them powerful in small-gang scenarios regardless of chosen tanking method (buffer or active) while rendering them useless to fleet work due to inherent vulnerabilities to alpha / bombs. This a concept I could support, it is like everyone wins here. But without the power creep. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1506
|
Posted - 2013.09.06 17:09:00 -
[27] - Quote
Marauders have plenty of damage, Damage application bonuses are much better served for there function. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1506
|
Posted - 2013.09.06 19:43:00 -
[28] - Quote
Battle Cube wrote:Onictus wrote:Omnathious Deninard wrote:Marauders have plenty of damage, Damage application bonuses are much better served for there function. There needs to be a defined advantage or I will just use a T1 at 1/4 of the hull price. or pirate for the same cost, but way less skill points There was something big that they tried to balance by making the price extremely high and the skill points extremely intensive hoping that it would create and artificial restriction on the number of these ships. Just cant think of what they are. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1507
|
Posted - 2013.09.07 11:26:00 -
[29] - Quote
Tyberius Franklin wrote:Gimme more Cynos wrote:Sometimes I wonder how people can use CNR's, nightmares, machs and vindicators for lv 4's without those tank-bonuses.. The hilarious thing is that people who point out the pirate ship's tanks are really only emphasizing how bad these marauder proposals are. Tanks is the only thing Marauders have going for them and now that is getting nerfed on the base hulls. I mean, lets be serious, given this proposal who wants to actually trade their pirate BS for a Marauder? I was thinking the same thing.
A few points that I thought of also, the T2 resists were done because some wanted better fleet application for a solo ship. A pirate ship in an incursion fleet usually has a 2~4 slot tank and has no T2 resists at all. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1507
|
Posted - 2013.09.07 15:13:00 -
[30] - Quote
CCP Ytterbium wrote: We wish to expand their use to PvP as well. Of course, their high price, low mobility will always ensure their role remains a niche one
What happened to this? It would seem as this progresses people want there PVP role to be more and more predominant. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|
Omnathious Deninard
Novis Initiis
1507
|
Posted - 2013.09.07 20:09:00 -
[31] - Quote
hellcane wrote:3-400 omni tank with 1k DPS can clear any mission without warping, unless you are stupid with it Now if you will kindly move your attention to high end cosmic signatures you will notice a substantial increase in the tank needed. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1509
|
Posted - 2013.09.09 04:09:00 -
[32] - Quote
Cade Windstalker wrote:Iome Ambraelle wrote:I didn't really understand why the version 1 numbers were so amazing that they needed to be gutted until I started working the numbers for the shield tanked marauders. I'll post the same type of numbers for the Vargur after I finish them, but needless to say the shield numbers get quite rediculous. Shield tanking is why armor tanking can't have nice things.
Actually you could get some pretty silly numbers out of Armor Marauders too, if you really tried. The first gen numbers weren't bad, but people wanted full T2 resists for PvP and the resist bonus on Bastion would have been OP all by itself if combine with T2 resists so the resist bonus had to go if we wanted T2 resists. The thing is, they were only supposed to be for niche PVP situations and small gang or solo at that, the T2 resists were added because fleet whiners. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1509
|
Posted - 2013.09.09 06:23:00 -
[33] - Quote
Roime wrote:Omnathious Deninard wrote:Cade Windstalker wrote:Iome Ambraelle wrote:I didn't really understand why the version 1 numbers were so amazing that they needed to be gutted until I started working the numbers for the shield tanked marauders. I'll post the same type of numbers for the Vargur after I finish them, but needless to say the shield numbers get quite rediculous. Shield tanking is why armor tanking can't have nice things.
Actually you could get some pretty silly numbers out of Armor Marauders too, if you really tried. The first gen numbers weren't bad, but people wanted full T2 resists for PvP and the resist bonus on Bastion would have been OP all by itself if combine with T2 resists so the resist bonus had to go if we wanted T2 resists. The thing is, they were only supposed to be for niche PVP situations and small gang or solo at that, the T2 resists were added because fleet whiners. Do you find the T2 resists somehow bad for non-fleet whiners? I can't remember the specific wording of it but here goes. Anything that is beneficial to a solo to small gang become exponentially more powerful with increasing fleet members.
The only exception to this I can think of is local rep bonuses. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1509
|
Posted - 2013.09.09 07:02:00 -
[34] - Quote
Roime wrote:The problem with the first iteration was that it was too extreme- overpowered in micro engagements without logi, and useless even in small gangs with logi (=solo logi or a pair).
That is what I would call a niche PvP situation. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1510
|
Posted - 2013.09.09 19:53:00 -
[35] - Quote
Ranger 1 wrote:Ralph King-Griffin wrote:Ranger 1 wrote:So perhaps balance the hulls for PVP, and the bastion module for PVE... or vice versa. Or a script for each ( shamelessly stolen from about 2/3 of the posts in this thread) Yeah, I know... the idea has some merit. But it also has the potential for taking the Bastion module places CCP doesn't want it to go into. Remember, they want Marauders to have "more" of a PVP role, not become the defacto fleet doctrine for Null sec fleets. That's why I'm leaning towards making the Marauder itself be at least a "serviceable" PVP vessel in and of itself, with Bastion mode giving it everything it needs to be a superb PVE vessel... although reversing that would work as well. Making the Bastion module be the key to both may do more harm to the Marauder class than good. It is clear they do not intend to increase the sensor strength of these ships, so the bastion module is what gives it some PvP merit, but the stationary aspect of it means they can and will get alphaed off the field. The 30% omni resistance from the first iteration prevented that much more than most will admit because they wanted them to be more fleet viable with T2 resists.
The MJD bonus is extremely situational and it would not bother me either way to see it stay or go. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1511
|
Posted - 2013.09.12 14:22:00 -
[36] - Quote
Roime wrote:Ishtanchuk Fazmarai wrote:
The initial proposal was like, "cool!"
Then they changed it and the answer has been like "oh sh*t" in most posts since.
Is there a message?
I think yes.
Message 1: no, the new proposal is not liked by players. Message 2: yes, the initial proposal was liked better. Message 3: why did someone suggest the devs that they should make proposal 2 instead of 1? Who was? Not someone who posted here to defend proposal 2... maybe was the CSM " "representatives" "?
Luckily CCP understands that game balancing involving spaceships/character classes is not so much about what players "like" as it is about creating a functional game that is enjoyable as a whole. Let's imagine chessonline as an example. Chess developers would be faced with the challenge of the King underperforming, and being less used than the Queen. They post their initial ideas to forums.chessonline.com, and OUTRAEGGG111!!! follows! These people want the King to have movable arms and blinking eyes, castling with any other piece and unlimited movement. Turns out that the players giving the most vocal feedback avoid all human contact and prefer to play against AI on Training-level difficulty, and equally interested in dressing up their Kings with Ken clothes and playing with it, rather than actually trying to defeat their human opponents on the chessboard. Oh the irony in this post, you just described how we came to iteration number 2.
Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1511
|
Posted - 2013.09.12 23:11:00 -
[37] - Quote
Mournful Conciousness wrote:It wasn't just incursion runners. Anyone who could do maths could see the golem and vargur becoming idiotically powerful loltank baitships. And I don't mean in a good way. In a 40,000dps tank way!
There was no way it was going to fly, and rightly so.
Try doing that with a T2 setup. You can't balance ships around deadspace/faction/officer mods.
The ASB problem adds to this as well. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1523
|
Posted - 2013.09.18 05:55:00 -
[38] - Quote
I patiently await a dev update. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1585
|
Posted - 2013.09.30 14:30:00 -
[39] - Quote
CCP Ytterbium wrote:Hey people, We've been away from this thread for a while to let things cool down a bit. With Rubicon coming to Singularity soon, we've decided to revert Marauders to the original design for now, as we want to see how they actually fare in practice within player hands before committing to the version 2 change. We will let you know if and when we move to version 2 again. WeGÇÖll most likely open a new thread when they appear on Singularity as this one has become quite convoluted. That means:
- Shield, armor and hull resists in Bastion Mode only
- Keep the 37.5% tank bonus on the Marauders, no web bonus
We are also aware this won't please everyone here - regarding their comparison with Pirate Battleships, especially the Machariel, please remember we have stated many times Pirate hulls were due for a rebalance, with Angel Cartel being on the front line for tuning changes. Thanks for your time. It did seem to be the most effective means of using it in both PvP and PvE Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1586
|
Posted - 2013.09.30 16:08:00 -
[40] - Quote
Shinzhi Xadi wrote:Anybody notice how CCP put up the original new marauder plan, got 219 pages of feedback, and completely ignored ALL OF IT.
They just said the original plan is going on sisi. WTF do they even ask us for feedback for?? Marauders were split between a 3 way croud. The PvP croud wanted a hardcore PvP BS. The Incursion croud wanted them to be better fleet based. And the classic mission running and complex running croud, for the most part, liked the first iteration. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|
|
|
|